Parties & Friends
How parties, friends, and group queues work across the network.
You can play with friends across every gamemode. Here’s how the party / friend system handles it.
Friends
| Command | What it does |
|---|---|
/friend add <player> | Send a friend request |
/friend accept <player> | Accept a request |
/friend remove <player> | Remove a friend |
/friend list | List your friends |
/friend msg <player> | DM a friend (works across servers) |
Friends see each other’s online status network-wide and can /tpa even if /tpa is restricted in the current world (e.g., Survival has cooldowns; friends bypass the wait).
Parties
A party is a transient group queue. Used for:
- BedWars Duos / Squads
- Modern Practice 2v2
- Build FFA / Soup PvP team-up sessions
- Survival expedition coordination
| Command | What it does |
|---|---|
/party create | Start a party (auto-leader) |
/party invite <player> | Invite a player |
/party accept <player> | Accept an invite |
/party leave | Leave your current party |
/party kick <player> | (Leader only) kick a member |
/party promote <player> | Pass leader |
/party list | View party members |
/p <message> | Party chat |
Queueing as a party
When the leader queues, everyone queues with them. The party splits into teams automatically based on size:
- 2 players → 2v2 / Duos
- 3 players → can’t queue Duos; queue Squads or Solos individually
- 4 players → Squads
- 5+ players → only the first 4 queue; rest are spectators
Average ELO of the party is used for matchmaking.
Cross-version parties
Parties work across versions. A 1.8 player and a 1.21 player can queue BedWars together. The match server runs at the lower client’s compatibility level.
Disbanded after
Parties auto-disband if everyone is offline for 30 minutes. To keep one alive, just leave the leader online.