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Parties & Friends

How parties, friends, and group queues work across the network.

# party# friends# queue

You can play with friends across every gamemode. Here’s how the party / friend system handles it.

Friends

CommandWhat it does
/friend add <player>Send a friend request
/friend accept <player>Accept a request
/friend remove <player>Remove a friend
/friend listList your friends
/friend msg <player>DM a friend (works across servers)

Friends see each other’s online status network-wide and can /tpa even if /tpa is restricted in the current world (e.g., Survival has cooldowns; friends bypass the wait).

Parties

A party is a transient group queue. Used for:

  • BedWars Duos / Squads
  • Modern Practice 2v2
  • Build FFA / Soup PvP team-up sessions
  • Survival expedition coordination
CommandWhat it does
/party createStart a party (auto-leader)
/party invite <player>Invite a player
/party accept <player>Accept an invite
/party leaveLeave your current party
/party kick <player>(Leader only) kick a member
/party promote <player>Pass leader
/party listView party members
/p <message>Party chat

Queueing as a party

When the leader queues, everyone queues with them. The party splits into teams automatically based on size:

  • 2 players → 2v2 / Duos
  • 3 players → can’t queue Duos; queue Squads or Solos individually
  • 4 players → Squads
  • 5+ players → only the first 4 queue; rest are spectators

Average ELO of the party is used for matchmaking.

Cross-version parties

Parties work across versions. A 1.8 player and a 1.21 player can queue BedWars together. The match server runs at the lower client’s compatibility level.

Disbanded after

Parties auto-disband if everyone is offline for 30 minutes. To keep one alive, just leave the leader online.

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